EA’s Dante’s Inferno will take gamers to the western world’s most definitive view of the afterlife as created in the 13th century by the Italian poet Dante Alighieri in part one of his epic classic, “The Divine Comedy.”It tells an adapted story that focuses on delivering a blockbuster 3rd person action game experience while bringing Alighieri’s depiction of Hell to the medium.
Players assume the role of Dante, who descends into Hell after returning home to find his beloved Beatrice murdered, with Lucifer seducing her soul into the underworld. Dante sets out on a rescue mission to save Beatrice, but he soon realizes he is also in Hell to face his own demons and ultimately to redeem himself.
Players will take Dante through nine unique circles of Hell as mapped out and described by Alighieri: limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery. Each circle will showcase its own distinct look, with demons, monsters, damned and geography that are crafted straight from the poem’s vivid descriptions.
To take down the demons of Hell, Dante is outfitted with two primary weapons: the Scythe he takes from Death and the Holy Cross given to him by Beatrice, which has spiritual powers that will help Dante collect souls and spells from the creatures he defeats on his journey.
The game also features a deep upgrade system so gamers can customize their abilities to their specific gameplay style, something they’ll need as Dante comes face to face with Hell’s fiercest beasts and bosses. If successful, Dante will be able to tame certain beasts, exacting their will and turning Hell’s punishments back on itself.
Built on the same technology as the award-winning Dead Space, Dante’s Inferno will deliver a fast, fluid and responsive combat experience running at 60 frames per second, a must-have for the action adventure genre. The game is being built by Visceral Games, with the same attention to polish the studio has become known for with Dead Space.
There aren’t too many video games based on 14th century epic poetry and to be fair this is unlikely to start a trend. Not because it isn’t any good, but because it merely uses the idea of the nine circles of hell as the basis for a God of War style third person brawler.
Considering the game starts with you beating up Death and stealing his scythe, to use as your main weapon, the game actually manages the balance between outrageous action and serious story pretty well.
You’ll constantly have to make the decision of whether to absolve damned spirits or condemn them. Which you choose will see your holy or unholy special powers increase and effect the ending of the game.
With some huge boss fights (including Old Nick himself at the end) and grotesquely imaginative graphics this could be a real slice of heaven for action fans.
- Holy tragedy: Inspired by the classic Divine Comedy, you must journey through the nine circles of Hell to rescue the love of your life from Satan himself.
- Hell of War: Fluid combat system features intense melee combat and magical attacks, all of which can be upgraded and customised according to your preferences.
- Quality of mercy: You must choose whether to absolve damned spirits or condemn them – your choices will affect the story and your special weapons.
- Dangerous ride: Defeat beast-riding enemies and you can ride the monsters themselves and make use of their special powers and awesome strength.
- Helter skelter : Each circle of Hell has its own unique art style and creatures, becoming progressively more dangerous and disturbing as you go.
About the Developer: Visceral Games
EA Redwood Shores used to be just another Electronic Arts studio, making games like The Godfather and The Simpsons. Then they were given free rein to work on original projects such as Dead Space and Dante’s Inferno. EA were so impressed they even let them change their name.