What is Magic the Gathering (MTG)
Magic: The Gathering is both a trading card and digital collectible card game created by Richard Garfield. Released in 1993 by Wizards of the Coast, Magic was the first trading card game created and it continues to thrive, with approximately twenty million players as of 2015, and over twenty billion Magic cards produced in the period of 2008 to 2016 alone.
Magic can be played by two or more players in various formats, which fall into two categories: constructed and limited. Limited formats involve players building a deck spontaneously out of a pool of random cards with a minimum deck size of 40 cards. In constructed, players create decks from cards they own, usually 60 cards with no more than 4 of any given card. Magic is played in person with printed cards, or using a deck of virtual cards through the Internet-based Magic: The Gathering Online, or on a smart phone or tablet, or through other programs.
Each game represents a battle between wizards known as “planeswalkers”, who employ spells, artifacts, and creatures depicted on individual Magic cards to defeat their opponents. Although the original concept of the game drew heavily from the motifs of traditional fantasy role-playing games such as Dungeons & Dragons, the gameplay of Magic bears little similarity to pencil-and-paper adventure games, while having substantially more cards and more complex rules than many other card games.
New cards are released on a regular basis through expansion sets. An organized tournament system played at an international level and a worldwide community of professional Magic players has developed, as well as a substantial secondary market for Magic cards. Certain Magic cards can be valuable due to their rarity and utility in game play, with prices ranging from a few pence to thousands of pounds.
What are the Different Colours
Magic: The Gathering has five distinct colours of mana used to determine the strategy or overall theme of gameplay.
These colours are;
Focuses on healing and restoration, with the ability to utilize many smaller creatures quickly
The power of control. Blue is all about not letting your opponent make his moves, and ensuring your own. It also boasts some of the best draw power in the game.
The colour of death and decay. Black is about one thing, and one thing only: Winning. Even if it means having to hurt yourself in order to hurt your enemy more, or to hurt yourself to get more.
The colour of fire. Red has the ability to burn through your opponent’s Life quickly, and mercilessly. Red is all about impulse and passion. Act first, think later.
The power of nature and growth, green focuses on sheer brute force, and power-ups, with the drawback that some of these cards have high converted mana cost.
Colourless cards have none of the above 5 colours in their cards cost.
Most of the time while cards are on the battlefield, the colour of cards isn’t that important. At many times, however, colour is very important. Many cards have protection from certain colours, and others can’t be blocked except by creatures with the same colour as them. Many black spells can only destroy non-black creatures.
A general convention is to play 20-25 lands, and 35-40 spells, but there is wide variance in this aspect. In order to have the deck play consistently, many constructed decks, or at least most of those used in tournaments, run four copies (known as a playset) of each card important to the deck, and run a maximum of exactly sixty cards. This causes the important cards to be drawn on a more regular basis, and helps the deck to be more reliable.
Me and my friends play with max 60 card decks with only one of each card (except land) in group games, our one on one matches are more fluid rule wise so decks can vary.